/Project CS (Gaming Peripherals)

Browser-based driverless control for high-performance gaming hardware.

WebHIDWebUSBDriverless Tech

Overview

Project CS explored the frontier of web capabilities by implementing driverless control for gaming peripherals. The goal was to replicate desktop-class configuration (RGB lighting, DPI settings) directly within the browser.

The Challenge

Traditionally, controlling hardware requires installing heavy desktop drivers (like iCUE). We wanted to remove this friction, allowing users to plug in a mouse/keyboard and configure it instantly via a website.

Technical Innovation

WebHID & WebUSB

Web-based Driver Interface We utilized modern browser APIs to communicate directly with USB Human Interface Devices.

  • No Drivers Needed: Code runs entirely in Chrome/Edge.
  • Security: Implemented a strict permission model for hardware access.

Features Implemented

  1. Real-time RGB Control: Adjusting lighting zones with zero latency.
  2. DPI Configuration: Reading/Writing sensor settings to the device memory.
  3. Macro Recording: capturing inputs directly from the web context.

Impact

  • Successfully validated the feasibility of Driverless Hardware Control.
  • Established a scalable pattern for Web-to-Hardware interaction.
  • Reduced product friction by eliminating mandatory software/driver downloads.

Technology Stack

  • APIs: WebHID, WebUSB
  • Language: TypeScript
  • Hardware SDK: Corsair iCUE Protocol